If you spot a mistake then you are welcome to fix it. I want to see the local files, mainly to get the loading screens for my next youtube series. For example, in on_nuke_drop, FROM refers to the state that had the nuke dropped on it. Typically, there is a file for each country and for a number of other groups of generic events such as capitulation, nuclear bombings, civil wars and war justifications. Technology Console Commands. If you turn down the EVENT_PROCESS_OFFSET, all your daily mtth events will check very frequently and be very responsive. This is especially true if the event can fire for a number of countries, and involves complicated conditions. 2 comments. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred. However, such checks are processor intensive. goto_state (State ID) This is a community maintained wiki. I want something to happen when a nuke drops. I need to use if. The random factor keeps experienced players on their toes - even if they know an uprising is coming, they won't know exactly when the civil war will fire. Better yet, the scopes are often defined in very useful ways. Things that don't have trigger conditions. The course of the disasters in the game are characterized by triggered events. If I make the game check more frequenly by altering the defines, performance would be hurt because of extra checks. If the triggers are true at the time of checking, the event will attempt to fire with a 1/2X = 1/2 = 50% chance per check. The.mod file is the file that tells the HOI4 launcher where your mod is located, and as a result it will show up in the launcher's mod list. ... - Improved logging of event errors to specify file, line number, and id, and logged when the event window times out but no option is allowed by script. When everything is complete, you can export the mod, extract the zip file to the mod folder created by the Hearts of Iron IV launcher, and enjoy your mod. HOI4 is a global spanning game. Highlight a random state that matches the trigger when hovering over the decision. This mod aims to create a new focus tree, events, leaders, etc. It contains saved campaign progress, which includes the placement and amount of military resources, battle history, and the time and date. Events occur throughout the course of play. Also add historical events to Argentina and tweak the gameplay of the south american countries. One moment, you may be giving orders to a small division in France, and a second later, you’re at the other hemisphere fighting off soldiers from Japan. "where is … games gaming stellaris eu4 hoi4 hearts-of-iron-4 paradox-interactive europa-universalis-4 europa-universalis-iv ck3 crusader-kings-3 … r/hoi4. { months = 3 } will check every month. The game checks the triggers every 20 days (default). debug_events; You can start different events or you can count them by this command. On actions are sets of effects that occur whenever a predefined action happens. You specify this as follows:orThis only specifies the root scope of the event - country events can have province scale effects and vice versa. It can only happen once (don't want it to tell us about German industrial might over and over and give us infinite PP), the trigger is that we're Germany and we have more than 50 factories (If we don't include tag = GER this event will fire for any nation in the game that has more than >50 countries), we have a single option button and when you click it you get 100PP.