(Still, save your game before you head in - if you find yourself unable to complete the trials, continue with the other quests on Korriban and come back later.). If you can Force Wave or Stasis Field the grunts, which should be easy, since they all have -100 penalties to their saving throws), you should be able to isolate Malak and start wailing on him. Utility is a blessed thing, and Cure is perhaps the most useful of all of the light side Force Powers. If you speak to this last fellow, he’ll inform you that the entire city is full of caged beasts due to the blockade; you can probably see where this is going to wind up. About as simple as a quest can be! Two-Weapon Fighting gives you the opportunity to wield a weapon in each of your hands with a reduction to the normal penalty. When they’re dead, grab the items in the boxes, ignoring the impossible to open ones, and head back to Mandalore to report your success. 4.1 Weapons. Although you can use this Feat in conjunction with dual Blaster Pistols, it’s most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. This little prologue acts as an introduction to KOTOR 2’s interface for neophytes; if you played KOTOR then you can safely skip it. Kill the droid in this area and scavenge the plasteel cylinders at the bottom of the ramps. You can use these charges to open the Sealed Door on your map; they’ll apparently destroy one of the Sith holocrons beyond the door, but there doesn’t appear to be any other way to open the door. If you wish to do so, feel free, but your journey can also wait until after you get through Dantooine, so that’s what we’ll do. If you want to inspire the troops, give them a rousing speech before the assault of the mercenaries. Technically you could’ve done this just by killing the door guards and then running through willy-nilly, but the leader here is a tough cookie to crack, and it’s worth getting close to him for the chance at a bit of subterfuge. She has the same complicated relationship with Wookiees as Mission did, though, which will help to set up some of the drama on Nar Shaddaa. As random as the placement of the booster pads may seem, there are definitely lines that need to be followed and planned out for each race track; this is as true for swoop racing as it is for any track in Gran Turismo. Now that you have that, use the console nearby. 425599167:. There are two offshoots to the Academy: the Trayus Crescent and the Trayus Proving Grounds. As with Carth Onasi, the feeble blaster-specialist of the first KOTOR game, you likely won’t be keeping Atton in your party any longer than is absolutely necessary; the game just doesn’t have much room in it for people who are merely good at using blasters, especially when their only really useful skill is Security. More attacks is a surefire way of increasing the rate that you deal out damage, and the attack penalty at the second and third ranks is negligible, as is the Defense penalty. The door ahead leads to another ambush by cloaked Sith. It turns out that the lift code has been reversed, so enter the code manually as 7-5-13-17-3. Be sure to grab the HK Chassis from one of the corpses before moving on. If you intend to use him in melee combat, which is where he excels, then you’ll have to get him up in that feat as soon as possible. After a blast from this weapon, their shields will be down and the robots will be vulnerable. To begin with, you’ll have to traverse the Mining Tunnels. If, after all that you’ve learned, you choose to join Malak and embark on the Mandalorian Wars (again), you’ll take a severe Dark Side hit; if you choose to stand with the Council and reject his call to arms, you’ll go Light Side. Force Body seems to be primarily intended as a method for Jedi Guardians to bypass the restrictions placed on them by their low amount of Force Points, as it lets you pay the costs for your Force Powers by paying an equal amount from your Force pool and from your health pool. 3: On the southern side of the pit, a man accosts you and accuses you of possessing a ship (the Ebon Hawk) that was stolen from him years ago. All Jedi Guardians gain additional levels in this Feat automatically when they reach the appropriate level. If you’re going for Dark Side points, you can also bring him back to the Czerka offices, where they’ll "deal" with him in their own special way. (Your party members will still level up as members of these classes, unless they are or become Jedi.) If successful, you can boost his Intelligence a bit, and will gain influence with him. When taken, this feat will let your character more quickly regenerate Force points after they’ve been expended. In truth, they’re in the Czerka offices, speaking to Lorso, but there’s nothing you can do to prevent their escape. After T3 comes online, you can feel free to wander around his starting area; there’s a few things to look. It’s best to get her out after dealing with Saquesh as part of the Refugee Woes quest; if you kill him and all of the Exchange thugs in the area, then it’ll obviously be easier to get her out of the makeshift prison and back to her mom. You can even equip a breath mask if you wish to avoid the minor amount of hurt that’ll be coming your way. Well, you can actually only lay down 15 mines at a time, so pick up the 15 most deadly constructions you have underneath the arch. He’d like your help in sabotaging the defenses of the Khoonda in preparation for their assault. Ended: 14 Jan, 2021 09:32:46 AEDST. Feats: As mentioned, you might want to level up the Disciple as a Soldier to get him some of the nice melee combat Feats, then start working on things like Finesse: Lightsaber and Regenerate Force after he makes the leap. If your computer skill is not high enough or you lack the spikes, put on the breath masks before entering the tunnel. and saving throws of all party members by a few points. A high Constitution also affects your Fortitude saving throw, allowing you to more easily fight off the effects of poison and other harmful physical ailments, or avoid them altogether. What’s more, the Power penetrates droid energy shields, rendering even the most powerful opponents to so much scrap metal for you to demolish. Welcome to my guide for Star Wars Knights of the Old Republic II, the Sith Lords. Habat will in turn send you to the apartment compounds on the eastern side of the Residential module. The searches were conducted in the Korangburu […] If possible, use Wave or Storm to blast as many of the targets as possible, then gang up on the mama kinrath and saber her to death before smashing all of the eggs in the cavern and checking all of the crystal formations for lightsaber crystals. HIGH REPUBLIC #2 : Wanted Comix Exclusive Giveaway Contest January 15, 2021 Ben C 61 comments Our friends over at Wanted Comix are getting ready to drop their latest exclusive offering on their website WANTEDCOMIX.com Pre-Orders go live on Thursday January 21st at Noon EST only on the Wanted Comix site . If you do bring her back to Harra, you can either set Ramanna free, or force her to stay with the guy who sold her into slavery. In combat, Kreia is naturally suited for wielding a lightsaber in one hand. You can gain an audience by insisting that you need to speak to him about Goto, one of the Exchange’s big bosses on Nar Shaddaa. This latter course of action does give you a minor Dark Side hit, but it’s loot! It’s tough for Mira to deal with multiple enemies at a time, so feel free to lay down mines (which you can now do during combat) as they whack away at you, then walk backwards a bit so that they walk over them. Now, you can play the little Mexican standoff here however you like, but if you want our advice, you should first attempt to insist that you don’t want to fight anyone; this will turn Luxa hostile to you. In this sense, Bao-Dur isn’t all that much different than a droid, but his simple ability to be healed by the Heal Force Power makes him more desirable in a party than any droid. If you’re looking for tips on the game, check out section on KOTOR2’s mini-games; if you feel confident that you know the rules of the game, then save your game and challenge Doton to a game! Before you leave Loppak’s room, hack into the Security terminal and let the Ithorian out of its cage. As with the whole get-the-attention-of-the-Exchange bit on Nar Shaddaa, there are a bunch of mini-quests for you to try out, but you won’t have to exert quite as much effort here as you did back on the previous planet. With Force Confusion, you’ll be able to easily convince powerful opponents to turn on their friends. Most skill-related tasks in the game are assigned a Difficulty Check (DC) of a number usually between 10 and 30, with higher numbers representing the more challenging scenarios. Posted by 2 days ago. (Note that a character with a high Computer skill can attempt to "repair" T3-M4 by talking to him. It is best to equip your blaster and attack the smaller droids from a distance. After speaking with Kelborn, you’ll learn that the Sith have allied themselves with General Vaklu, and are reinforcing his troops from their base on Dxun. There’s also another force field in your way, but you can bash it with a lightsaber to bypass it. If you’re not planning on making him a Jedi (or probably even if you are), then giving him Heavy Armor Proficiency will let him use a bunch of armor that would otherwise hang around in your inventory. When a Jedi decides to instigate battle, the results are usually something their opponent will remember for awhile. Joy. Trouble With Cannoks: Zuxa’s primary goal is to get one of his relays up and running again, but one of the parts he needs has been eaten by a cannok! Question 5: Passion - strength - power - victory. Sakarie offers up perhaps the most unique reward for your visa: a Qixoni lightsaber crystal. While the d20 system has been greatly improved since the days of Advanced Dungeons and Dragons 2nd Edition (you won’t see any THAC0’s, for instance), the system is still fairly hardcore when compared to the rules of most console RPGs. After landing on Nar Shaddaa, you’ll be able to get a bit more info on the planet from Atton, who’ll also tell you that it’d be a good idea to change the ID of the Ebon Hawk, after which you’ll be accosted by the Toydarian dockmaster. I, like many people, was pretty disappointed to learn that Baby Yoda’s given name is “Grogu”, thinking that it sounded dumb, … Defense of Khoonda: After you find Master Vrook and help him escape from the mercenaries’ clutches, you’ll encounter Azkul outside the Kilrath cave. At this point you will be able to change the influence over each character through your responses. You should have some potent weapons on your side, though, so equip Mira with the best stuff you have, including a Mandalorian Power Shield, which will protect her from Hanharr’s slashing damage. In the previous game, you had to acquire a feat in order to use implant items; in KOTOR2, though, the implants your character can use is entirely dependent on his or her constitution score. We highly recommend that you bring along T3-M4, though, as he’ll be able to obtain an upgrade here, and his completely reusable shield will protect him from most of the droids that you’ll be facing off against. , At the main console, use the parts and then access the emergency control commands. (This last option might not be available to all characters.) From there, select Close Outer Garage Door, then Open Inner Garage Door, then flip back over to T3 to check out the garage and the Starboard dormitory. Where this becomes important is in the consideration that many of the Jedi Force Powers require your character to not be wearing armor. Ghosts to Rest: Daraala wants you to find the bodies of two salvagers that died in the sublevel of the Jedi Enclave and return them to her so that she can give them a proper burial. Test 1: Your first challenge within the cave involves none other than Malak himself, but a phantom Malak from the past, before he got all facemashed and metally. This can be equipped to enter the next area where a number of mining droids are waiting for an intruder. If you speak to Tienn Tubb, the proprietor of the shop, he’ll tell you that in order to change the ID signature, you’ll need to have either a transponder card from another ship, or a blank transponder card and a new ID signature. This skill doesn’t necessarily require equipment, although you will encounter lockpicks (excuse me, "security tunnelers") throughout the game, which can add a positive modifier to a lockpicking attempt. Equip these items and move into the next area that contains a large red reactor core. If you’re having trouble with the soldiers here, try luring them back to your party with Solo Mode. You can then use your Computer skill to open the blast doors to the Fuel Depot. Before entering the ship, search the perimeter of the room for footlockers, containers, and broken droids.Once aboard the Ebon Hawk, Sith soldiers will flood the hanger and you must control the ship's blaster rifle. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Disciple’s combination of Soldier Feats and Consular powers makes him a unique addition to your team. Darth Trayus will lock you up with her Force Powers if you don’t protect yourself. In order to complete it, you’ll need to travel back to the Residential Module East and attempt to enter the Exchange compound. The other character rolls a 10 as well, but adds his Reflex bonus to the save, which just happens to be +5, meaning that he quickly finds cover before the explosion and only takes half damage. Luckily, the game doesn’t bother with all that messy exposition; it goes straight from intimating what needs to be done to showing you that’s the plan’s already been put into execution. If you possess a high Dexterity, but a low Strength stat, then you’ll be able to go a bit longer in combat without having to resort to the Cure Power or medpacs, but will deal less damage on the whole than a character with high Strength. If you chose the Dark Side, though, then you’ll have an interesting conversation with Kreia instead. Be sure to continually buff out his Treat Injury, which will let him heal himself and other party members efficiently. , You awaken on the floor in front of a Kelto tank. Sorry! Continue forward into the dormitory section.DormitoriesJust past the first door you will encounter more Mark I mining droids. Inside you’ll find a Stealth Field Generator. He gave Meetra Surik the task of finding and retrieving Kumus's gear, presuming him dead in the jungle, after having been gone for 3 days. Most characters with Stealth won’t be getting a huge amount of Feats to pass around, and probably won’t even be using the Stealth ability all that often, making this a relatively useless ability to have. If you speak to him, then come back (you may have to leave the area and then return), Ponlar will start to incite a riot; you’ll almost certainly not be able to Persuade him out of this course of action. No more wantonly sabering every chest you see, in other words, but we’ll deal with that can of worms when we come to it. All of your attributes possess the same bonuses and penalties associated with high or low scores, as shown on the following table. Even if you wind up going in the hole, card advantage becomes much more important as the game goes on, so if you can goad the computer into wasting a card or two to tie a score of yours in the middle of the match, you’ll be stronger towards the end game. Be careful not to go too far, though, or you’ll find yourself in Serroco territory, and you don’t want to be there just yet. Star Wars Legacy #2 News Stand 1st Darth Talon 2006 Dark Horse Adam Hughes Cover. This last should be his primary focus, as it’ll help increase the healing power of construction kits. If you really enjoy using your Stealth skill to wander into an enemy position and set mines, then this might be something you’ll need; most characters will want to stay away from this Feat, though. Whether you’re of the Dark or Light Side, you’ll likely want to pump him for information before your terminate the conversation. Inside, you’ll have to talk one of the utility droids into going berserk so that you can download the files that you need. Star Wars Knights Of The Old Republic II: The Sith Lords January 7, 2021, 5:05 PM 5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. Obviously enough, what happens now depends on your choices throughout the game. Don’t miss the pair of droids at the top of a ramp, as well. When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. If you’re willing to bend the rules a bit, though, then you can actually get away with a bit of cheating here. You’ll probably want to send up Visas, if just for the muscle; your second character can be anyone you choose. If you choose to side with the Czerka, speak to Jana Lorso in their offices and agree to retrieve the Ithorian droid from their hangar in the docking bay. Star Wars Knights Of The Old Republic 42 Origin Darth Revan High Grade: Condition: Like new. If you get lucky and begin a game with a few low cards, you’ll find that the computer will always stay on an 18 or better, and will usually play a card in order to hit 19 or 20. Repair also governs the amount of Vitality that your droid NPCs gain when they use Repair Kits on themselves to recover from damage, and will also get you more components from items when breaking them down at a workbench. If you can get the underlays from one of the locked lockers, you can also upgrade the miner’s uniform with the environmental protection, which may let you avoid all of the carbonite damage outright, especially when paired with the gloves. If you’re lucky enough to have gotten to level 15, then you can just start pounding them with Stasis Field, Force Wave, or any other of your awesome crowd-control abilities; otherwise you’ll have to proceed slowly, killing a few, retreating, then repeating the process. Instead, explore the cave; you’ll eventually wind up in a concentration of crystals in the northeastern corner, where a bunch of kinrath hatchlings will attack you, along with their Matriarch, a bad momma that can do plenty of damage with her attacks. (So where’s the Feat called Scout’s Honor?) You’ll probably take a bit of a Dark Side hit from telling him straight up "I just want to kill you," so if you’re going Light Side, try to provoke the issue by failing a Persuade roll. One important note here is that you shouldn’t attempt to speak to Vogga until you pick up the Vogga’s Horde quest that you can acquire in the Docks district. Luckily, mine disabling falls under the "take 20" rule: if you have a theoretically unlimited amount of time to perform an action, you’ll be able to assume that your roll on the DC check is always a 20, the best possible result. Although there’s a workbench in the Ebon Hawk, only the main character can use it; the same goes for T3-M4. Sorry Atton, but you’re getting the boot, at least after you obtain the services of Bao-Dur, who can usually match Atton’s damage output while bringing a much broader array of skills to the table. Tell the bot to do a diagnostic check and find another way out of the mining base. The datapad reveals that the Bith’s own droid was the killer here, but the droid itself has seemingly disappeared, leaving you at a dead end. It’s best to give it to a secondary character, such as Kreia, and then set them to the Jedi Support AI model, which will let them cast it automatically when needed. Difficult fights in this game are few and far between, though, so this is really more of an entertaining diversion than it is a real powerhouse move. Since Jedi are much more needful of Dexterity than Soldiers are, this is going to be a worthwhile Feat for almost any Jedi character to have. As we’ve said, though, there’s no way to consistently ensure that your opponent draws higher cards than you, so you’ll generally need to attempt to get to 19 or 20 and stay there, and hope your opponent can’t match up or do better than you. 992. After you make your way to the main control terminal in the Docking Bay, you can use the Control Conduit on the terminal to open up the door to the hangar. Inside you’ll meet Atton, a roguish sort who’s been locked up on "trumped-up charges." (For those of you who just want the answer, and there’s no shame in that!, the code is: center block counter-clockwise, left-most block counter-clockwise, right-most block clockwise.). After dealing with him as you see fit, use the console to open the force cage that’s holding Riiken - he’ll tell you to get the master override code from the terminal, so log in again and grab it. Another ancient console awaits you on the western side of the entrance; if you choose to replace the "C" component, you’ll get even more crystals. You can use them on one of the consoles to shut down the minefield. Battle meditation can be used outside of combat...but only once. In the room beyond, you’ll find a Vibroblade on a corpse, so equip that just in case you run into any enemies. It puts that risk very low. The attack number, which is displayed on your character’s equipment screen, depends on a number of factors, including a character’s level and class, their Dexterity attribute, the type of weapon used, and what special Feats you’ve selected. Threaten to turn the robot into scrap, and choose the rude responses to his "conjectures." Your Dexterity modifier may be reduced or even eliminated if you wear heavier suits of armor that restrict your ability to dodge, so you should be sure to check your Defense before and after you put on new threads to ensure that they actually benefit you. Immediately after you arrive in this section of the city, you’ll come across a journalist being hassled by some of Vaklu’s troops. After you’re in, though, Vogga will quickly fall asleep, like the man that he is; you can then spike the kath hounds’ dish with the juma juice and send them off to sleep, and bust through the security door to access Vogga’s vault. Travel back to the cockpit to speak with Atton about your past. We went with Korriban for its Sithy goodness, but as per usual, the choice is yours. No one angers Ed Asner and lives to tell the tale - he’s a tough old guy. Be sure to open the container to the right of the terminal that was just put out of commission. Occasionally you may swerve to hit a booster pad, only to find that obstacles are in your way, and that you’re out of position for a pair of booster pads on the opposite side of the track. The mines are about to get toasty and you must hurry to the turbo lift. You can find Kodin to the northeast of the swoop shop. There are plenty of little mini-quests to perform here that will let you either show the Exchange that you’d be a valuable ally (if you’re a coldly calculated Dark Side character) or that you’re mad as hell, and you’re not going to take it anymore (chaotic Dark Side characters and most Light Side players). Farm Equipment: If you talk to Suulru, in one of the corridors near the receptionist, he’ll give you a sob story about how the scavengers stripped down one of his moisture vaporators and sold it back to him. Luckily for all of us, Obsidian has drastically increased the speed with which you move while you’re in the space suit, so you can head outside at a pretty good jog. Through the next door there are two mining droids ready to pounce on your underwear clad back. You’ll need to pump this guy for all the information you can possibly gain about Jedi Master Vrook. If one of your characters has a high Repair skill, they can rewire the generator and force it to explode - yay! If you don’t have all three of the pieces need, though, don’t worry; as you have multiple opportunities to obtain them. Since Battle Meditation only lasts for 20 seconds, though, you’re likely not going to want to have your primary character continually use it during battle.