To prepare or cast a spell, a shaman must have a Wisdom score equal to at least 10 + the spellâs level. A Simple Player Guide to Classes Pathfinder has been Dungeon & Dragonsâ biggest competitor since its creation back in that ambiguous 3.5 era, and it rode to the top on the back of customization. Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. Domains: A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. Wendo Patron: At 1st level, a juju shaman receives her spells through the mysterious spirits of Wendo. AktualnoÅci; UsÅugi; SpecjaliÅci; Galeria; Kontakt; Diety; polymorph guide pathfinder These rounds do not need to be consecutive. New Pages | Recent Changes | Privacy Policy, Shaman of the Elements (Shaman Archetype), Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Add ½ to the shaman’s effective class level for the purpose of determining her. Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. A shaman must choose and prepare her spells in advance. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). This acts as a daylight spell. Shamans have strong ties to natural spirits. Draconic Resilience (Ex): The shaman grants a creature she touches some of the magically resilient nature of dragons, causing the creature to be immune to magical sleep effects for a number of rounds equal to the shaman’s level. This ability otherwise functions as and replaces the witchâs patron. But it can be a very rewarding Races of Pathfinder: An Optimization Guide. At 2nd level, a shaman learns one hex. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. Any creature that is within 30 feet that is under the effects of the shaman’s charm, evil eye, fortune, fury, or misfortune hex has that effect’s duration extended by 1 round. A shaman casts divine spells drawn from the shaman spell list. Table: Ability Modifiers and Bonus Spells, Note: “+1” represents the domain spell slot. You must declare the destructive smite before making the attack. As the wyrmkin shaman gains levels, she gains the following mask powers. Pathfinder Summoner Build Guide.pdf turned into a LONG handbook. Downloads The animal also aids a shaman by granting her a special ability. Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Unless otherwise noted, the DC to save against the special abilities granted by a spirit is equal to 10 + 1/2 the shaman’s level + the shaman’s Wisdom modifier. This resistance increases to 20 at 12th level. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. Enemies within this aura are affected by confusion unless they make a Will save with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. To cast one of your shaman spells of 1st level or higher, you must expend a spell slot. Once selected, the spirit animal cannot be changed. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. If the shaman and the spirit animal are in contact at the time the shaman casts a touch spell, she can designate her animal as the “toucher.” The spirit animal can then deliver the touch spell just as the shaman would. Silkstring Snare (Su): The shaman causes ribbons of spider silk to erupt from the ground beneath a single creature. Spell List Index. This is a mind-affecting charm effect. Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith. marc@brokenhammerart.com. Yet while they might share similar abilities, clerics prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still others spreading conflict and corruption. The ways of the cleric are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves. Domain Spells: 1st—true strike, 2nd—shatter, 3rd—rage, 4th—inflict critical wounds, 5th—shout, 6th—harm, 7th—disintegrate, 8th—earthquake, 9th—implosion. Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Add one spell from the witch spell list to the shaman’s spirit animal. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Spell List Index. One such specialization is presented below, but it is far from the only spirit specialization that exists. Creatures that take damage from channeled energy receive a Will save to halve the damage. Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith. ⦠A spirit animal can be imbued with only one spell at a time in this manner. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. Vortex Spells (Su): Whenever the shaman confirms a critical hit against an opponent with a spell, the target is staggered for 1 round. At 4th level, a shaman can form a temporary bond with a spirit other than the one selected using her spirit class feature. This ability otherwise functions like the spell veil. Spell Casting. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. A shaman forms a mystical bond with the spirits of the world. At 16th level, this ability works as beast shape III. Domain Spells: 1st—obscuring mist, 2nd—fog cloud, 3rd—water breathing, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th—elemental swarm (water spell only). At 1st level, a shaman forms a close bond with a spirit animal tied to her chosen spirit. Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. This rune counts as a 1st-level spell for the purposes of dispelling. Domain Spells: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order's wrath, 5th—dispel chaos, 6th—hold monster, 7th—dictum, 8th—shield of law, 9th—summon monster IX (law spell only). Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours. Chant (Su): A shaman can chant as a move action. Pathfinder is a game by Paizo where you can create practically any sort of character if you know how to navigate the syst You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). Using this ability is an immediate action. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.These include the spell name and a brief and incomplete description of the spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Acid Resistance (Ex): At 6th level, you gain resist acid 10. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This choice also determines whether the cleric channels positive or negative energy (see Channel Energy). Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. Granted Powers: You have pledged your life and soul to goodness and purity. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. I played a Shaman/Warpriest (of Pharasma) in the ACG playtest and had fun with it. Once a creature has benefited from the draconic resilience hex, it cannot benefit from this hex again for 24 hours. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Your effective druid level for this animal companion is equal to your cleric level – 3. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. She's also canonically transgendered, Pathfinder's first iconic character to be so. This hex affects all rolls the target must make while it lasts. You can use this power a number of times per day equal to 3 + your Wisdom modifier. A shaman prepares her daily spells by communing with her spirit guide for an hour each day. She also adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. While the spirit animal does not store the spells like a witch’s familiar does, the spirit animal serves as her conduit to divine power. Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. | Dungeon World SRD This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. The shaman must meet the prerequisites for the feat. A shaman can have only one ward active at a time. Target the Kobold Flame Shaman with your archers to hopefully knock him out of the fight quickly and engage the trolls with your warriors. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours. While some heroes speak to gods or consort with otherworldly muses, shamans commune with the spirits of the world and the energies that exist in every living thing. Other sheets you may find useful include a party inventory for sharing your loot, and a character background for noting your characterâs history with NPCs. | d20PFSRD The shaman table shows how many spell slots you have to cast your spells of 1st level and higher. If a spirit specialization hex or ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the shaman’s level + her Wisdom modifier. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only). | GumshoeSRD Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see chaotic, evil, good, and lawful spells. This animal is her conduit to the spirit world, guiding her along the path to enlightenment. This makes Spell Critical Strike a good stat for increasing your potential damage. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. If a shaman possesses such levels in other classes, her spirit animal always uses the shaman rules for spirit animals, not those used by familiars of other classes (such as witches, wizards, or sorcerers with the arcane bloodline). You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere. At 7th level, she can use the wings to fly with poor maneuverability and a fly speed of 30 feet, but the shaman must land at the end of each turn or fall. If the shaman has witch levels, her spirit animal also serves as the conduit to her patron and stores her witch spells. This bonus increases by 1 for every 5 levels you possess. I use the crap out of this guide database, by far the best PF guide database out there. Creatures with more Hit Dice than your cleric level are unaffected. In some cases, a capstone specifies what ability it replaces. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity). This is a standard action that does not provoke an attack of opportunity. A shaman of 8th level or higher can select the wings hex a second time. The target must succeed at a Reflex save or be entangled and anchored in place. Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. These abilities affect the animal’s appearance and grant it special abilities that can aid it in serving the shaman and the spirit it represents and is connected to. At 20th level, you gain immunity to cold. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. For a more detailed guide on differentiating factors for Shaman races with videos, see Shamwowi's Shaman Race Guide⦠At 20th level, this ability works as beast shape IV. The target creature must to decide to use this ability before the first roll is made. This effect lasts until the warded creature is hit or fails a saving throw. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). If the shaman uses this hex while a previous ward is still active, that previous ward immediately ends. DESCRIPTION. Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. You cannot create a blast rune in a square occupied by another creature. Once during this spell’s duration, you can spit a viscous liquid as a standard action.This liquid functions as a tanglefoot bag, except you do not have to make a successful attack roll to hit your target. has extra vestiges. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. Domain Spells: 1st—protection from good, 2nd—align weapon (evil only), 3rd—magic circle against good, 4th—unholy blight, 5th—dispel good, 6th—create undead, 7th—blasphemy, 8th—unholy aura, 9th—summon monster IX (evil spell only). Dispelling Touch (Sp): At 8th level, you can use a targeted dispel magic effect as a melee touch attack. Her base daily spell allotment is given on Table: Shaman. Liberation (Su): You have the ability to ignore impediments to your mobility. The Paizo Pathfinder Roleplaying Game rules. Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. the Shaman table. Bonus Languages: A cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). She can choose these spells from the list of spells granted by her spirits (see the spirit class feature and the wandering spirit class feature) at the time she casts them. Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. FAQ. This duration does not need to be consecutive, but it must be spent in 1-hour increments. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Domain Spells: 1st—magic stone, 2nd—soften earth and stone, 3rd—stone shape, 4th—spike stones, 5th—wall of stone, 6th—stoneskin, 7th—elemental body IV (earth only), 8th—earthquake, 9th—elemental swarm (earth spell only). Each day, a cleric can prepare one of the spells from her two domains in that slot. You can only use this ability on a creature that is below 0 hit points. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. Spell Crit Chance Whenever a Spell Critically Strikes, the Spell's damage is vastly increased, especially after you get Elemental Fury. Combining sorcerer and warlock is one of the most powerful builds in the game when it comes to direct damage thanks to the wonders of eldritch blast. X=replaced, (X)=optionally replaced, C=changed. Hello there, I need help. Domain Spells: 1st—protection from law, 2nd—align weapon (chaos only), 3rd—magic circle against law, 4th—chaos hammer, 5th—dispel law, 6th—animate objects, 7th—word of chaos, 8th—cloak of chaos, 9th—summon monster IX (chaos spell only). Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. A creature affected by this hex cannot be affected by it again for 24 hours. If the shaman casts another spell before the touch is delivered, the touch spell dissipates. Alternatively, instead of choosing a spell from those granted by her chosen spirit as her spirit magic spell of a given level, she may select an abjuration ⦠Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. Evil Eye (Su): The shaman causes doubt to creep into the mind of a foe within 30 feet that she can see. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill. This ability otherwise functions as the hex class feature. Greetings fellow Pathfinders, I would like to start by saying that I used to feel that Druids were a very difficult class to play and to build correctly because there's a lot of options to choose from and need a lot of research between summons, spells, wild shape, etc. Granted Powers: In strange and eldritch runes you find potent magic. Spell Rune (Sp): At 8th level, you can attach another spell that you cast to one of your blast runes, causing that spell to affect the creature that triggers the rune, in addition to the damage. Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle. A shaman cannot select both this hex and the witch’s cackle hex. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Domain spells cannot be used to cast spells spontaneously. Once the player makes this choice, it cannot be reversed. In addition, she receives bonus spells per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). These rounds do not need to be consecutive. The rounds do not need to be consecutive. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dragon Claws (Su): At 3rd level, a wyrmkin druid gains the dragon claws bloodline power from the sorcererâs draconic bloodline. At 8th level, the penalty increases to –4. A shaman must choose and prepare her spells in advance. The Shaman likes to cast Summon Monster VI and Summon Monster VII, to summon Redcaps (Fey 8) and Dire Wolves (Animal 5), so I would recommend making him a priority target or using a wide-area control spell like Stinking Cloud (3). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | PF2 SRD. The shaman can use this hex a number of times per day equal to 1 + her Charisma bonus. The DC equals 10 + the spellâs level. A cleric chooses two domains from among those belonging to her deity. A successful Will saving throw negates this effect. Using a hex is a standard action that doesn’t provoke an attack of opportunity unless otherwise noted. Chaotic, Evil, Good, and Lawful Spells: A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). You must have line of sight to your destination to use this ability. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours. At 20th level, the shaman has learned ever more terrible hexes. She has one spell slot per day of each shaman spell level she can cast, not including orisons. A shaman can select any familiar available to wizards to serve as her spirit animal, although her spirit animal is augmented by the power of her chosen spirit. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name). The Spectre Summoner Build Guide (PoE Heist 3.12) This build guide will always be updated to be using the best spectres in the game for optimal performance. Acid Dart (Sp): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. In addition, you treat all Knowledge skills as class skills. PZO9480. Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. A shaman prepares her daily spells by communing with her spirit guide for an hour each day. File Type PDF Pathfinder Summoner Build Guide Pathfinder Summoner Build Guide - mitrabagus.com Main Character Builds Sorceress/Sorcerer - Control/Ranged DPS/Spellcaster Overview. By communing with the incredible powers of her spirit, the shaman forges a cherished bond with one specific servant of that spirit—known as a spirit animal. Advanced Class Guide errata is here. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Spirit Magic Spell: Remove sickness replaces the life spirit’s 1st-level spirit magic spell. Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. The saving throw DC against a shamanâs spell is 10 + the spellâs level + the shamanâs ⦠Increase your base speed by 10 feet. You must take the result of the reroll, even if it's worse than the original roll. At 16th level, the shaman gains the abilities listed for the true version of her selected spirit. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours. You can have no more than one copycat at a time. The following options are available to the listed race who have shamans as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange. Tongues (Su): The shaman understands any spoken language for a number of minutes per day equal to her level, as comprehend languages. Spellcard Generators - Pathfinder_OGC Spirit specializations are more specific focuses for shaman spirits that allow shamans greater flexibility in customizing their characters and building character backstories. The target can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop. Clerics meditate or pray for their spells. These rounds do not need to be consecutive. Subject to GM discretion, the shaman can change her former mystery or spirit to make them conform. This bonus only applies on Strength checks and Strength-based skill checks. The shaman can use this barrier for 1 hour per shaman level. The effect lasts for a number of rounds equal to the shaman’s Wisdom modifier (minimum 1). I'd start Shaman, go 2 levels of Warpriest for Fervor, and then 2-3 levels of Shaman to get the Life Links I need to cover the party. The Shaman's Handbook is the first volume of Green Ronin's Master Class series. If a spirit animal is lost or dies, it can be replaced after 24 hours through a special ritual that consumes material components worth 500 gp per shaman level. The confusion effect ends immediately when the creature leaves the area or the aura expires. That's about all the infos i know for now. Barbarians using this spell appear as polar bears, Ogres as grizzly bears, and Trolls and Iksar as black bears. Choose one of the following: attack rolls, saving throws, or skill checks. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. At 20th level, you gain immunity to acid. For the purposes of this ability, she can select any hex possessed by her spirit or wandering spirit. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. Although you could do this area on your way back from Sorrowflow (as I did in my first game), the enemies inside can be very challenging for a low-level party and there are a fair number of high … The taint of undeath is a mockery of what you hold dear. Fextralife Pathfinder Shaman Guide | Optibuilds.com The Spectre Summoner Build Guide (PoE Heist 3.12) Pathfinder Summoner Build Guide - ... devoted not to the spell but to their Eidolon a companion with them at almost all times and that actually interferes with their ability to summon monsters. Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil. In addition, you receive a +1 resistance bonus on saving throws. In addition, each character begins play with an outfit worth 10 gp or less. Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—repulsion, 8th—mind blank, 9th—prismatic sphere. Each shaman must choose a time when she must spend 1 hour each day in quiet contemplation with her spirit animal to regain her daily allotment of spells. Instead of overloading you with stats, weâre going to go t You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C.